The Territory War Unblocked game in which two teams confront each other and one player must destroy all the stick crew members. When it's your turn to act, you have two options: to move or stand still. If you choose to go, remember that you can only move a limited distance. In Territory Wars you make your own destiny, be the fastest, unbeatable biker there is or be average the choices are limitless. If you like to race, gamble, or keep a stable of women, (or men for you ladies) to satisfy your hunger of iron horses and the life style that comes with it. Author: Topic: Territory Wars (bagde/reward/etc) (Read 14035 times) 0 Members and 1 Guest are viewing this topic.
![Wars Wars](https://wiki.swgoh.help/images/6/6f/Territory_Way_Map.jpg)
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Type | Territory War |
---|---|
Runs | 4 Days |
Requires | 25+ Guild Members Units with 6000+ Power |
Reward | Guild Token Mk I Guild Event Token Mk II Guild Event Token Ability Material Zeta Ability Material Omega Ability Material Mk III |
Release date | November 29, 2017 |
Territory War is a guild event that has two guilds battle against each other. The event lasts for 4 days and consists of 4 phases; Preview, Setup, Attack, and Review. A guild must have a minimum of 25 guild members sign up to participate and only units in a player's roster that have over 6000 Galactic Power can be used.
- 1Gameplay
- 1.1Phases
- 3Tips
- 5Notes
Gameplay
Phases
There are four phases and each phase lasts for 24 hours.
Territory Wars Marble Race
Preview Phase
During this phase, players choose to Join the event. Once a player has joined, their roster in the event will be locked to how it was when they hit Join. All progression that occurs on any units after they have joined will NOT be reflected in the event. This is referred to as Player Lock and is used to provide a fair matchmaking experience. When the preview phase ends a very short Matchmaking period (~1 minute) will pair 2 guilds using a combination of factors including the number of players and the strength of their rosters.
Setup Phase
During this phase, a guild will set defenses on the territory map. Each territory on a map will require x amount of defenses (depending on the amount of players that joined the Territory War). Teams must consist of 5 characters and fleet teams a minimum of three with a capital ship. Units within a players roster can only be used once during this event. This means any unit put on defense may not be used for offense and vice versa.
Attack Phase
In this phase players attack their opponent's defensive squads on the front territories. Territories behind the front territory will not be available to attack until a front territory is defeated. Defensive squads have persistent health and turn meter so players need to work together to defeat the opponents and make sure not to load a team's turn meter. Once all the opponent's Defensive squads have been beaten in the available Territories, the Guild conquers the territory 'pushing' to the next set of Territories. This will allow the guild to complete the Territory War Attack Phase as quickly as they choose.
Review Phase
A period to review the final status of the event. Players can see characters on all territories.
Banners
The winner of the match is based on the guild with the most banners at the conclusion. Players earn banners for a variety of actions including setting a defensive squad, successfully defeating a defensive squad, and conquering an opponent's territory. More points are earned for conquering territories in the back three positions.
Territory Wars Online Game
- Set Defense:
- Set Squad: +30 Banners
- Set Fleet: +34 Banners
- Offense Victory:
- Successful Attack: +5 Banners
- First Attempt Victory: +10 Banners
- Second Attempt Victory: +5 Banners
- Survivor Bonus: +1 Banner per surviving unit
- Slot Bonus: +1 Banner per empty unit slot if bringing less than 5 units
- Conquer:
- +450 Banners for each cleared enemy Territory (doubled for back row Territories)
- +10 additional Banners per Defensive Squad/Fleet that can be deployed in that Territory.
Rewards
Every guild member that participated in the event will receive the same reward when the event is over. Guilds must achieve at least 600 banners to earn rewards and players must set at least one team on defense or use one team during the attack phase to be considered as participating. Rewards are based on the total combined Galactic Power from all guild members that joined and the place they came in when it ends.
First PlaceActive GP | Gear | ||||||
---|---|---|---|---|---|---|---|
225M | 650 | 500 | 1900 | 3 | 4 | 5 | 725K |
200M-224.9M | 650 | 500 | 1800 | 3 | 4 | 5 | 700K |
180M-199.9M | 500 | 500 | 1700 | 3 | 4 | 5 | 675K |
160M-179.9M | - | 500 | 1600 | 3 | 4 | 5 | 650K |
140M-159.9M | - | 500 | 1525 | 3 | 4 | 5 | 625K |
120M-139.9M | - | 475 | 1475 | 3 | 4 | 5 | 605K |
110M-119.9M | - | 475 | 1400 | 2 | 3 | 4 | 580K |
100M-109.9M | - | 450 | 1350 | 2 | 3 | 4 | 560K |
90M-99.9M | - | 450 | 1275 | 2 | 3 | 4 | 540K |
80M-89.9M | - | 425 | 1200 | 2 | 3 | 4 | 525K |
70M-79.9M | - | 425 | 1125 | 2 | 3 | 4 | 505K |
60M-69.9M | - | 400 | 1075 | 2 | 3 | 4 | 485K |
50M-59.9M | - | 400 | 1000 | 1 | 2 | 3 | 470K |
40M-49.9M | - | 400 | 950 | 1 | 2 | 3 | 455K |
30M-39.9M | - | 375 | 875 | 1 | 2 | 3 | 440K |
25M-29.9M | - | 375 | 825 | - | 1 | 2 | 425K |
20M-24.9M | - | 350 | 775 | - | 1 | 2 | 410K |
15M-19.9M | - | 350 | 725 | - | 1 | 2 | 395K |
10M-14.9M | - | 350 | 675 | - | 1 | 2 | 380K |
5M-9.99M | - | 325 | 625 | - | 1 | 2 | 365K |
2.5M-4.99M | - | 325 | 575 | - | - | 1 | 355K |
1M-2.49M | - | 325 | 525 | - | - | 1 | 340K |
1-999.9K | - | 300 | 500 | - | - | 1 | 330K |
Active GP | Gear | |||||||
---|---|---|---|---|---|---|---|---|
225M | 550 | 425 | 1625 | 2 | 3 | 4 | 175K | |
200M-224.9M | 550 | 425 | 1500 | 2 | 3 | 4 | 170K | |
180M-199.9M | 400 | 425 | 1425 | 2 | 3 | 4 | 165K | |
160M-179.9M | - | 425 | 1350 | 2 | 3 | 4 | 160K | |
140M-159.9M | - | 425 | 1300 | 2 | 3 | 4 | 155K | |
120M-139.9M | - | 400 | 1250 | 2 | 3 | 4 | 150K | |
110M-119.9M | - | 400 | 1200 | 1 | 2 | 3 | 145K | |
100M-109.9M | - | 375 | 1150 | 1 | 2 | 3 | 140K | |
90M-99.9M | - | 375 | 1075 | 1 | 2 | 3 | 135K | |
80M-89.9M | - | 350 | 1025 | 1 | 2 | 3 | 130K | |
70M-79.9M | - | 350 | 975 | 1 | 2 | 3 | 125K | |
60M-69.9M | - | 325 | 900 | 1 | 2 | 3 | 150K | |
50M-59.9M | - | 325 | 850 | - | 1 | 2 | 120K | |
40M-49.9M | - | 325 | 800 | - | 1 | 1 | 115K | |
30M-39.9M | - | 300 | 750 | - | 1 | 2 | 110K | |
25M-29.9M | - | 300 | 700 | - | - | 1 | 105K | |
20M-24.9M | - | 275 | 650 | - | - | 1 | 100K | |
15M-19.9M | - | 275 | 625 | - | - | 1 | 100K | |
10M-14.9M | - | 275 | 575 | - | - | 1 | 95K | |
5M-9.99M | - | 250 | 525 | - | - | 1 | 90K | |
2.5M-4.99M | - | 250 | 475 | - | - | - | 90K | |
1M-2.49M | - | 250 | 450 | - | - | - | 85K | |
1-999.9K | - | 225 | 425 | - | - | - | 80K | - |
Pcs | 1 | 1-2 | 1-2 | 1 | 1 | 1 |
---|---|---|---|---|---|---|
Box | ||||||
12 | 16 (8/8) | 20 (10/10) | 10 | 10 | 10 | |
9 | 16 (8/8) | 20 (10/10) | 10 | 10 | 10 | |
- | 16 (8/8) | 20 (10/10) | 10 | 10 | 10 | |
- | 14 (7/7) | 18 (9/9) | 10 | 10 | 10 | |
- | 12 (6/6) | 16 (8/8) | 10 | 10 | 10 | |
- | 10 (5/5) | 14 (7/7) | 10 | 10 | 10 | |
- | 8 (4/4) | 12 (6/6) | 10 | 10 | 10 | |
- | 6 (3/3) | 12 (6/6) | 8 | 8 | 8 | |
- | 6 (3/3) | 10 (5/5) | 8 | 8 | 8 | |
- | 6 (3/3) | 8 (4/4) | 8 | 8 | 8 | |
- | 4 (2/2) | 8 (4/4) | 8 | 8 | 8 | |
- | 4 (2/2) | 6 (3/3) | 8 | 8 | 8 | |
- | - | - | 6 | 6 | 6 | |
- | - | - | 4 | 4 | 4 | |
- | - | - | - | 3 | 3 | |
- | - | - | - | 2 | 2 |
Pcs | 1 | 1-2 | 1-2 | 1 | 1 | 1 |
---|---|---|---|---|---|---|
Box | ||||||
10 | 14 (7/7) | 18 (9/9) | 8 | 8 | 8 | |
7 | 14 (7/7) | 18 (9/9) | 8 | 8 | 8 | |
- | 14 (7/7) | 18 (9/9) | 8 | 8 | 8 | |
- | 12 (6/6) | 16 (8/8) | 8 | 8 | 8 | |
- | 10 (5/5) | 14 (7/7) | 8 | 8 | 8 | |
- | 8 (4/4) | 12 (6/6) | 8 | 8 | 8 | |
- | 6 (3/3) | 12 (6/6) | 8 | 8 | 8 | |
- | 6 (3/3) | 10 (5/5) | 6 | 6 | 6 | |
- | 6 (3/3) | 8 (4/4) | 6 | 6 | 6 | |
- | 4 (2/2) | 8 (4/4) | 6 | 6 | 6 | |
- | 4 (2/2) | 6 (3/3) | 6 | 6 | 6 | |
- | 4 (2/2) | 4 (2/2) | 6 | 6 | 6 | |
- | - | - | 4 | 4 | 4 | |
- | - | - | 3 | 3 | 3 | |
- | - | - | - | 2 | 2 |
Tips
Deployment Strategies
One of the most common strategies is to put good defensive teams, such as Revan, Bastila, First Order, Nightsisters or Bossk teams in the front territories and put weaker teams in the back territories.
Attack Strategies
Most guilds pick a side to attack and only attack there until they get to the back territory, since the three back territories award double conquer points.
Guides
![Territory wars flash game Territory wars flash game](https://i.ytimg.com/vi/sOTHv4oJ1CA/maxresdefault.jpg)
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Type | Territory War |
---|---|
Runs | 4 Days |
Requires | 25+ Guild Members Units with 6000+ Power |
Reward | Guild Token Mk I Guild Event Token Mk II Guild Event Token Ability Material Zeta Ability Material Omega Ability Material Mk III |
Release date | November 29, 2017 |
Territory War is a guild event that has two guilds battle against each other. The event lasts for 4 days and consists of 4 phases; Preview, Setup, Attack, and Review. A guild must have a minimum of 25 guild members sign up to participate and only units in a player's roster that have over 6000 Galactic Power can be used.
- 1Gameplay
- 1.1Phases
- 3Tips
- 5Notes
Gameplay
Phases
There are four phases and each phase lasts for 24 hours.
Territory Wars Marble Race
Preview Phase
During this phase, players choose to Join the event. Once a player has joined, their roster in the event will be locked to how it was when they hit Join. All progression that occurs on any units after they have joined will NOT be reflected in the event. This is referred to as Player Lock and is used to provide a fair matchmaking experience. When the preview phase ends a very short Matchmaking period (~1 minute) will pair 2 guilds using a combination of factors including the number of players and the strength of their rosters.
Setup Phase
During this phase, a guild will set defenses on the territory map. Each territory on a map will require x amount of defenses (depending on the amount of players that joined the Territory War). Teams must consist of 5 characters and fleet teams a minimum of three with a capital ship. Units within a players roster can only be used once during this event. This means any unit put on defense may not be used for offense and vice versa.
Attack Phase
In this phase players attack their opponent's defensive squads on the front territories. Territories behind the front territory will not be available to attack until a front territory is defeated. Defensive squads have persistent health and turn meter so players need to work together to defeat the opponents and make sure not to load a team's turn meter. Once all the opponent's Defensive squads have been beaten in the available Territories, the Guild conquers the territory 'pushing' to the next set of Territories. This will allow the guild to complete the Territory War Attack Phase as quickly as they choose.
Review Phase
A period to review the final status of the event. Players can see characters on all territories.
Banners
The winner of the match is based on the guild with the most banners at the conclusion. Players earn banners for a variety of actions including setting a defensive squad, successfully defeating a defensive squad, and conquering an opponent's territory. More points are earned for conquering territories in the back three positions.
Territory Wars Online Game
- Set Defense:
- Set Squad: +30 Banners
- Set Fleet: +34 Banners
- Offense Victory:
- Successful Attack: +5 Banners
- First Attempt Victory: +10 Banners
- Second Attempt Victory: +5 Banners
- Survivor Bonus: +1 Banner per surviving unit
- Slot Bonus: +1 Banner per empty unit slot if bringing less than 5 units
- Conquer:
- +450 Banners for each cleared enemy Territory (doubled for back row Territories)
- +10 additional Banners per Defensive Squad/Fleet that can be deployed in that Territory.
Rewards
Every guild member that participated in the event will receive the same reward when the event is over. Guilds must achieve at least 600 banners to earn rewards and players must set at least one team on defense or use one team during the attack phase to be considered as participating. Rewards are based on the total combined Galactic Power from all guild members that joined and the place they came in when it ends.
First PlaceActive GP | Gear | ||||||
---|---|---|---|---|---|---|---|
225M | 650 | 500 | 1900 | 3 | 4 | 5 | 725K |
200M-224.9M | 650 | 500 | 1800 | 3 | 4 | 5 | 700K |
180M-199.9M | 500 | 500 | 1700 | 3 | 4 | 5 | 675K |
160M-179.9M | - | 500 | 1600 | 3 | 4 | 5 | 650K |
140M-159.9M | - | 500 | 1525 | 3 | 4 | 5 | 625K |
120M-139.9M | - | 475 | 1475 | 3 | 4 | 5 | 605K |
110M-119.9M | - | 475 | 1400 | 2 | 3 | 4 | 580K |
100M-109.9M | - | 450 | 1350 | 2 | 3 | 4 | 560K |
90M-99.9M | - | 450 | 1275 | 2 | 3 | 4 | 540K |
80M-89.9M | - | 425 | 1200 | 2 | 3 | 4 | 525K |
70M-79.9M | - | 425 | 1125 | 2 | 3 | 4 | 505K |
60M-69.9M | - | 400 | 1075 | 2 | 3 | 4 | 485K |
50M-59.9M | - | 400 | 1000 | 1 | 2 | 3 | 470K |
40M-49.9M | - | 400 | 950 | 1 | 2 | 3 | 455K |
30M-39.9M | - | 375 | 875 | 1 | 2 | 3 | 440K |
25M-29.9M | - | 375 | 825 | - | 1 | 2 | 425K |
20M-24.9M | - | 350 | 775 | - | 1 | 2 | 410K |
15M-19.9M | - | 350 | 725 | - | 1 | 2 | 395K |
10M-14.9M | - | 350 | 675 | - | 1 | 2 | 380K |
5M-9.99M | - | 325 | 625 | - | 1 | 2 | 365K |
2.5M-4.99M | - | 325 | 575 | - | - | 1 | 355K |
1M-2.49M | - | 325 | 525 | - | - | 1 | 340K |
1-999.9K | - | 300 | 500 | - | - | 1 | 330K |
Active GP | Gear | |||||||
---|---|---|---|---|---|---|---|---|
225M | 550 | 425 | 1625 | 2 | 3 | 4 | 175K | |
200M-224.9M | 550 | 425 | 1500 | 2 | 3 | 4 | 170K | |
180M-199.9M | 400 | 425 | 1425 | 2 | 3 | 4 | 165K | |
160M-179.9M | - | 425 | 1350 | 2 | 3 | 4 | 160K | |
140M-159.9M | - | 425 | 1300 | 2 | 3 | 4 | 155K | |
120M-139.9M | - | 400 | 1250 | 2 | 3 | 4 | 150K | |
110M-119.9M | - | 400 | 1200 | 1 | 2 | 3 | 145K | |
100M-109.9M | - | 375 | 1150 | 1 | 2 | 3 | 140K | |
90M-99.9M | - | 375 | 1075 | 1 | 2 | 3 | 135K | |
80M-89.9M | - | 350 | 1025 | 1 | 2 | 3 | 130K | |
70M-79.9M | - | 350 | 975 | 1 | 2 | 3 | 125K | |
60M-69.9M | - | 325 | 900 | 1 | 2 | 3 | 150K | |
50M-59.9M | - | 325 | 850 | - | 1 | 2 | 120K | |
40M-49.9M | - | 325 | 800 | - | 1 | 1 | 115K | |
30M-39.9M | - | 300 | 750 | - | 1 | 2 | 110K | |
25M-29.9M | - | 300 | 700 | - | - | 1 | 105K | |
20M-24.9M | - | 275 | 650 | - | - | 1 | 100K | |
15M-19.9M | - | 275 | 625 | - | - | 1 | 100K | |
10M-14.9M | - | 275 | 575 | - | - | 1 | 95K | |
5M-9.99M | - | 250 | 525 | - | - | 1 | 90K | |
2.5M-4.99M | - | 250 | 475 | - | - | - | 90K | |
1M-2.49M | - | 250 | 450 | - | - | - | 85K | |
1-999.9K | - | 225 | 425 | - | - | - | 80K | - |
Pcs | 1 | 1-2 | 1-2 | 1 | 1 | 1 |
---|---|---|---|---|---|---|
Box | ||||||
12 | 16 (8/8) | 20 (10/10) | 10 | 10 | 10 | |
9 | 16 (8/8) | 20 (10/10) | 10 | 10 | 10 | |
- | 16 (8/8) | 20 (10/10) | 10 | 10 | 10 | |
- | 14 (7/7) | 18 (9/9) | 10 | 10 | 10 | |
- | 12 (6/6) | 16 (8/8) | 10 | 10 | 10 | |
- | 10 (5/5) | 14 (7/7) | 10 | 10 | 10 | |
- | 8 (4/4) | 12 (6/6) | 10 | 10 | 10 | |
- | 6 (3/3) | 12 (6/6) | 8 | 8 | 8 | |
- | 6 (3/3) | 10 (5/5) | 8 | 8 | 8 | |
- | 6 (3/3) | 8 (4/4) | 8 | 8 | 8 | |
- | 4 (2/2) | 8 (4/4) | 8 | 8 | 8 | |
- | 4 (2/2) | 6 (3/3) | 8 | 8 | 8 | |
- | - | - | 6 | 6 | 6 | |
- | - | - | 4 | 4 | 4 | |
- | - | - | - | 3 | 3 | |
- | - | - | - | 2 | 2 |
Pcs | 1 | 1-2 | 1-2 | 1 | 1 | 1 |
---|---|---|---|---|---|---|
Box | ||||||
10 | 14 (7/7) | 18 (9/9) | 8 | 8 | 8 | |
7 | 14 (7/7) | 18 (9/9) | 8 | 8 | 8 | |
- | 14 (7/7) | 18 (9/9) | 8 | 8 | 8 | |
- | 12 (6/6) | 16 (8/8) | 8 | 8 | 8 | |
- | 10 (5/5) | 14 (7/7) | 8 | 8 | 8 | |
- | 8 (4/4) | 12 (6/6) | 8 | 8 | 8 | |
- | 6 (3/3) | 12 (6/6) | 8 | 8 | 8 | |
- | 6 (3/3) | 10 (5/5) | 6 | 6 | 6 | |
- | 6 (3/3) | 8 (4/4) | 6 | 6 | 6 | |
- | 4 (2/2) | 8 (4/4) | 6 | 6 | 6 | |
- | 4 (2/2) | 6 (3/3) | 6 | 6 | 6 | |
- | 4 (2/2) | 4 (2/2) | 6 | 6 | 6 | |
- | - | - | 4 | 4 | 4 | |
- | - | - | 3 | 3 | 3 | |
- | - | - | - | 2 | 2 |
Tips
Deployment Strategies
One of the most common strategies is to put good defensive teams, such as Revan, Bastila, First Order, Nightsisters or Bossk teams in the front territories and put weaker teams in the back territories.
Attack Strategies
Most guilds pick a side to attack and only attack there until they get to the back territory, since the three back territories award double conquer points.
Guides
Notes
Territory Wars Flash Game
References
Trivia
Territory Wars 2
- It was originally announced on October 3, 2017 and the first Territory War ran on November 29th, 2017.
- On January 2, 2019, CG announced that Territory Wars will take a more playful and fun direction and that Grand Arena will be purely for competitive play. Part of making Territory Wars more playful, they sent out a survey asking which groups of characters to keep. The lowest voted groups would be unavailable during the next Territory War. In total, 28 random characters would not be available. This grew a great amount of negative feedback from players across social media.
- December 2018 was the first month without any Territory Wars since it was first introduced. This was because of tight scheduling around the newly released Grand Arena mode as well as several other events.